Cinema 4D for Character Creation
Course 6 - Monsters and people: Practice: boy and his friend
By Aarón Martínez , Designer and Illustrator
About the video: Practice: boy and his friend
Overview
“It is time to put into practice what you have learned throughout the course by doing our last practice. We are going to create a character with an imaginary friend from basic shapes and with the tools learned during the courses. ”
In this video lesson Aarón Martínez addresses the topic: Practice: boy and his friend, which is part of the Domestika online course: Course 6 - Monsters and people. Learn how to create monsters and characters on Cinema 4D.
Partial transcription of the video
“CHARACTERS IN CINEMA 4D COURSE 6 PRACTICE We created increasingly complex characters with multiple tools. We will finish this course with the sixth exercise: creating a human and his imaginary friend. Let's start. I am going to select a sphere. I'll change the segments. I'll give 11 segments to the sphere. Or we can use it as a hexahedron. Instead of using the sphere now in its standard version, we'll use it as a hexahedron. We can use 10 or 11, in the same amount. We make it editable. I'm going to duplicate my hexahedron. I put it in Subdivision Surface. I'm going to select the outer part ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 6 - Monsters and people
Aarón Martínez
By Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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