Cinema 4D for Character Creation
Course 1 - Introduction: Introduction to surface subdivision
By Aarón Martínez , Designer and Illustrator
About the video: Introduction to surface subdivision
Overview
“In this unit I will introduce you to one of the most important tools for creating characters. We will add smoothness to the objects to freely modify them.”
In this video lesson Aarón Martínez addresses the topic: Introduction to surface subdivision, which is part of the Domestika online course: Course 1 - Introduction. Take your first steps with Cinema 4D and start creating basic figures.
Partial transcription of the video
“In this lesson. you will learn to use one of the most important tools I believe exists. It is called Surface Subdivision. Let's begin. In version 13. it's known as HyperNurse. but from version 14 onwards. its name changed to Subdivision Surface. Before that. in earlier versions. you could locate this tool within the initial set of tools we frequently use. Now. let me ask you: What exactly is the purpose of this tool? We have a cube here. Let’s begin by making this cube editable—start by showing its segments. then proceed to edit it using either the ‘C’ key or the top-left toolbar icon. Now ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 1 - Introduction
Aarón Martínez
By Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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