Introduction to Autodesk Maya
Course 6 – Render and Facial Expressions: Basic blendshapes facial. What moves in an expression?
By Miguel Miranda , 3D Modeler
About the video: Basic blendshapes facial. What moves in an expression?
Overview
“Now you will understand how a face moves, you will also learn to use the volumes of expressions as a reference.”
In this video lesson Miguel Miranda addresses the topic: Basic blendshapes facial. What moves in an expression?, which is part of the Domestika online course: Course 6 – Render and Facial Expressions. Create lights and renders in a scene, and learn how to use blendShapes on your character.
Partial transcription of the video
“MAYA COURSE 6 LESSON 7 Basic Facial Blendshapes. What moves in an expression? In this lesson, we will do something more fun, The expressions of a character. Make him smile, be angry, open and close his mouth. I show you how it is done. We will use this head that we have been seeing to try to explain that to make a Blendshape in the expression, we have to understand what a face is like and what volumes move. Regardless of whether it is "cartoon", the volumes are the same. I don't want you to notice the same, in topology, in detail because I understand that this is more advanced, according to...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 6 – Render and Facial Expressions

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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- 15 students
- 9 lessons (1h 20m)
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