Introduction to Autodesk Maya
Course 6 – Render and Facial Expressions: Prepare the geometry for blendshapes. Cut head
By Miguel Miranda , 3D Modeler
About the video: Prepare the geometry for blendshapes. Cut head
Overview
“In this lesson you will learn how to correctly prepare the geometry of a character to do his blendshapes .”
In this video lesson Miguel Miranda addresses the topic: Prepare the geometry for blendshapes. Cut head, which is part of the Domestika online course: Course 6 – Render and Facial Expressions. Create lights and renders in a scene, and learn how to use blendShapes on your character.
Partial transcription of the video
“MAYA COURSE 6 LESSON 6 Prepare the geometry for Blendshape. In this lesson we will prepare the geometry to weigh less, cutting off the character's head and working on it. I show you how it is done. Let's prepare the geometry to use the Blendshapes. It is very simple really. It is the most technical part, there are people who are lost. To make facial expressions, you can really double the times you want the body and do the Blendshapes you want, no problem. You can do and apply and they will work. The problem is that you get a lot of information, a quantity of geo, which is something that wei...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 6 – Render and Facial Expressions

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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- 15 students
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