Introduction to Autodesk Maya
Course 6 – Render and Facial Expressions: Different textures and apply them in the Hypershade
By Miguel Miranda , 3D Modeler
About the video: Different textures and apply them in the Hypershade
Overview
“Let's see the different textures used to create 3D objects and characters. We will go deeper into the map of diffuse , the specular , and the displacement maps.”
In this video lesson Miguel Miranda addresses the topic: Different textures and apply them in the Hypershade, which is part of the Domestika online course: Course 6 – Render and Facial Expressions. Create lights and renders in a scene, and learn how to use blendShapes on your character.
Partial transcription of the video
“MAYA COURSE 6 LESSON 4: Different textures and apply them in the Hypershade In this lesson we will see the Hypershade, the material editor. In it we can create different materials, some that shine, some opaque, some transparent to our objects and textures within those materials. I'm going to show you. We have different textures, this is more theoretical than 3D but in Maya I will show you how to apply them. We already saw the Diffuse, which is the texture, The color we apply. If we give Use Flat Lighting we will see the texture directly as it is. If we give 6 we will see it in Standard Ligh...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 6 – Render and Facial Expressions

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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