Introduction to Autodesk Maya
Course 4 – Correct Topology for Animation: Practice
By Miguel Miranda , 3D Modeler
About the video: Practice
Overview
“You will see how to make a correct retopology of a character with everything learned.”
In this video lesson Miguel Miranda addresses the topic: Practice, which is part of the Domestika online course: Course 4 – Correct Topology for Animation. Discover all the tools and basic fundamentals to start animating.
Partial transcription of the video
“MAYA COURSE 4 LESSON 9 Practice (Character) With everything we learned we will do the topology of a character, A little lion I'm going to give you. Let's see it. Let's start with this sculpt. It is simple, a character that I will pass for you to practice, and I have already created his eyes as we have seen other times, both the sphere and the crystalline. We will be working little by little, starting with the topology of the head, the body, limbs and hands. We will start with the head and continue to see how we join the neck and hands with the rest of the body. I have already created these ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 – Correct Topology for Animation

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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- 13 students
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