Introduction to Autodesk Maya
Course 4 – Correct Topology for Animation: Practice
By Miguel Miranda , 3D Modeler
About the video: Practice
Overview
“You will see how to make a correct retopology of a character with everything learned.”
In this video lesson Miguel Miranda addresses the topic: Practice, which is part of the Domestika online course: Course 4 – Correct Topology for Animation. Discover all the tools and basic fundamentals to start animating.
Partial transcription of the video
“With all we've learned. we'll create a lion topology. which I will give you. Let's see it. We'll start with this simple sculpt. a character I will send to you so you have it and can practice. I've already created the eyes for it. and sometimes both the sphere and crystal. Let's proceed step by step. beginning with the head's then the body. limbs. and hands. This method ensures a seamless connection of all parts. Let's begin with the head. then see how we can connect all the elements together. neck. hands. with the rest. I have already developed this series of facial features we discussed in...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 – Correct Topology for Animation

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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- 9 lessons (1h 40m)
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