Introduction to Autodesk Maya
Course 4 – Correct Topology for Animation: Topology on the body, trunk, legs and arms
By Miguel Miranda , 3D Modeler
About the video: Topology on the body, trunk, legs and arms
Overview
“You will see some examples of topology for the correct deformation of a 3D character.”
In this video lesson Miguel Miranda addresses the topic: Topology on the body, trunk, legs and arms, which is part of the Domestika online course: Course 4 – Correct Topology for Animation. Discover all the tools and basic fundamentals to start animating.
Partial transcription of the video
“MAYA COURSE 4 LESSON 6 Topology on the body, trunk, legs and arms In this lesson I teach you how to do the topology of the body and limbs so that they move naturally. Let's see it. First let's explain that we want to do something simple at character level, especially arms. Normally it does start from a cylinder, if you want you can start from a character with the T pose, Because it is easier to work. And I will explain to you the same thing that I explained with the same theory of topology. In this case it is very easy to work with multiples of four, in this case with something of eight, be...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 – Correct Topology for Animation

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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- 13 students
- 9 lessons (1h 40m)
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