Introduction to Autodesk Maya
Course 4 – Correct Topology for Animation: Previous guidelines for animation topology
By Miguel Miranda , 3D Modeler
About the video: Previous guidelines for animation topology
Overview
“We will apply the topology for 3D animation. We will also paint on images to understand the directions of the loops.”
In this video lesson Miguel Miranda addresses the topic: Previous guidelines for animation topology, which is part of the Domestika online course: Course 4 – Correct Topology for Animation. Discover all the tools and basic fundamentals to start animating.
Partial transcription of the video
“In this lesson. i will give you a series of guidelines and tips to start creating a proper topology of a character. We'll also draw over an image to help you clearly understand the directions. Let's see it. Animation topology involves following specific guidelines to create effective topology without overwhelmed by excessive mesh detail. This ensures clarity and efficiency in the animation process. In animation. i recommend adhering to several key principles. including meticulously planning your prior to beginning. This involves creating a detailed sketch to outline the fundamental shape an...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 – Correct Topology for Animation

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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