Domestika Basics Course 4 of 6
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Introduction to Autodesk Maya

Course 4 – Correct Topology for Animation: How to create eyes and teeth in a character

By Miguel Miranda , 3D Modeler

3D Modeler . Barcelona, Spain.
Joined February 2019
Domestika Basics Course 4 of 6
Best seller
95% positive reviews (537)
22,242 students
Audio: Spanish
Spanish · English · Portuguese · German · Italian · French · Polish · Dutch

About the video: How to create eyes and teeth in a character

Overview

“We are going to create the eyes of a character and its crystalline lenses, to position the pivots so that they rotate in a correct way. We will also do the dentures and place it on the jaw.”

In this video lesson Miguel Miranda addresses the topic: How to create eyes and teeth in a character, which is part of the Domestika online course: Course 4 – Correct Topology for Animation. Discover all the tools and basic fundamentals to start animating.

Partial transcription of the video

“MAYA COURSE 4 LESSON 2 How to create eyes and teeth in a character Now we will see how to create the eyes, lenses and teeth of a character and how to place them in their correct position. I show you. The theory is the same, just apply it to any character. Basically, we keep in mind that when we model We make our eyes open to see how they look, Although we must take into account then when closing, we will see. Basically, we work with some spheres that we rotate, normally, ninety degrees and place them with a more or less correct size, depending on whether we want the eyeball to be bigger or ...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Course 4 – Correct Topology for Animation

  • Level: Beginner
  • 95% positive reviews (537)
  • 13 students
  • 9 units
  • 9 lessons (1h 40m)
  • 2 downloads

Miguel Miranda

Miguel Miranda
By Miguel Miranda

Teacher Plus
3D Modeler

Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.

Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.


  • 0% positive reviews (0)
  • 13 students
  • 9 lessons (1h 40m)
  • 4 additional resources (2 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: {beginner: "Beginner", intermediate: "Intermediate", advanced: "Advanced"}
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Course 4 – Correct Topology for Animation.  course by Miguel Miranda

Course 4 – Correct Topology for Animation

By Miguel Miranda
3D Modeler . Barcelona, Spain.
Joined February 2019
  • 0% positive reviews (0)
  • 13 students