Introduction to Autodesk Maya
Course 4 – Correct Topology for Animation: How to create eyes and teeth in a character
By Miguel Miranda , 3D Modeler
About the video: How to create eyes and teeth in a character
Overview
“We are going to create the eyes of a character and its crystalline lenses, to position the pivots so that they rotate in a correct way. We will also do the dentures and place it on the jaw.”
In this video lesson Miguel Miranda addresses the topic: How to create eyes and teeth in a character, which is part of the Domestika online course: Course 4 – Correct Topology for Animation. Discover all the tools and basic fundamentals to start animating.
Partial transcription of the video
“In this lesson. we'll explore creating a character's eyes. lenses. and teeth. ensuring they're correctly positioned. I'll guide you through the process. showing how to achieve accurate placement and design. The theory is usually the same; it's just about applying it. whatever character it is. Basically. we need to keep in mind that when modeling. we usually make the eyes open to see how they are turning out. although we also need to consider closing them later. which we will see further on. But basically. we usually work with small spheres. Typically. we rotate them 90 degrees and adjust th...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 – Correct Topology for Animation

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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- 13 students
- 9 lessons (1h 40m)
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