Domestika Basics Course 4 of 6
Best seller

Introduction to Autodesk Maya

Course 4 – Correct Topology for Animation: Welcome

By Miguel Miranda , 3D Modeler

3D Modeler . Barcelona, Spain.
Joined February 2019
Domestika Basics Course 4 of 6
Best seller
95% positive reviews (540)
22,647 students
Audio: Spanish, English, French, Italian, Portuguese, Turkish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian

About the video: Welcome

Overview

“In this course we will see how to make a correct topology to be able to complete a character correctly and that it can deform and animate well. I will explain how to understand the areas of facial topology to make character expressions. And finally we will make a complete character with a sculpt that I will give you.”

In this video lesson Miguel Miranda addresses the topic: Welcome, which is part of the Domestika online course: Course 4 – Correct Topology for Animation. Discover all the tools and basic fundamentals to start animating.

Partial transcription of the video

“In this fourth Domestika Basics course. we delve into the significance of topology in animation. focusing on both facial and body aspects. This ensures they deform correctly. We'll delve into creating the dental structure for a character's eyes and closing techniques. sharing personal insights on building topology with Live and Quattro tools. Additionally. we'll work on sculpting a character to practice these skills. all aimed at preparing a character model suitable for production. In the next lesson. we'll learn how to create the eyes and teeth of a character.”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Course 4 – Correct Topology for Animation

  • Level: Beginner
  • 95% positive reviews (540)
  • 13 students
  • 9 units
  • 9 lessons (1h 40m)
  • 2 downloads

Miguel Miranda

Miguel Miranda
By Miguel Miranda

Teacher Plus
3D Modeler

Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.

Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.


  • 0% positive reviews (0)
  • 13 students
  • 9 lessons (1h 40m)
  • 4 additional resources (2 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish, Turkish, French, English, Portuguese, Italian
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian
  • Level: {beginner: "Beginner", intermediate: "Intermediate", advanced: "Advanced"}
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Course 4 – Correct Topology for Animation.  course by Miguel Miranda

Course 4 – Correct Topology for Animation

By Miguel Miranda
3D Modeler . Barcelona, Spain.
Joined February 2019
  • 0% positive reviews (0)
  • 13 students