Introduction to Autodesk Maya
Course 3 – Modeling a Basic Character: Practice. Character_2
By Miguel Miranda , 3D Modeler
About the video: Practice. Character_2
Overview
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In this video lesson Miguel Miranda addresses the topic: Practice. Character_2, which is part of the Domestika online course: Course 3 – Modeling a Basic Character. Learn the basic fundamentals in topology and start modeling a character.
Partial transcription of the video
“Here is our completed character. Aim to replicate it as closely as possible. but don't stress if it's not an exact match. This is normal. partly because the concept itself has some flaws. For example. the eye is set too far back when viewed from the side. For instance. when viewed from the side. i've noticed the eye is positioned too far back. Occasionally. we receive front and side concepts. requiring us to interpret or decide on adjustments. I've also altered design elements. as the original was quite basic. I aimed to make it chunkier and introduce some curvature enhance its appearance. ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 – Modeling a Basic Character

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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