Introduction to Autodesk Maya
Course 3 – Modeling a Basic Character: Maya's sculpted menu
By Miguel Miranda , 3D Modeler
About the video: Maya's sculpted menu
Overview
“You will learn how to use Maya's brushes from sculpt so that you can easily sculpt.”
In this video lesson Miguel Miranda addresses the topic: Maya's sculpted menu, which is part of the Domestika online course: Course 3 – Modeling a Basic Character. Learn the basic fundamentals in topology and start modeling a character.
Partial transcription of the video
“MAYA COURSE 3 LESSON 7 Maya sculpted menu In this lesson we will see the brushes that Maya has to sculpt an object. I'm going to show you. Let's see the Sculpting Tools, we have it here in the Sculpting Shelf They are a series of brushes, as in any sculpting program, that have been implemented in Maya and that will facilitate many things, especially that they are more organic to sculpt more organic models. Let's practice first on a sphere so you can see it clearly. The first ones we have are the standard, the Sculpt Tool, that, if we press and press, it would take the geometry out. All brus...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 – Modeling a Basic Character

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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- 12 students
- 10 lessons (1h 46m)
- 8 additional resources (6 files)
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