Introduction to Autodesk Maya
Course 3 – Modeling a Basic Character: Basic Fundamentals in Topology 1
By Miguel Miranda , 3D Modeler
About the video: Basic Fundamentals in Topology 1
Overview
“What is the topology? What is it for? We will see how fundamental it is to order the topology in Maya well for the industry in video games, animation or vfx.”
In this video lesson Miguel Miranda addresses the topic: Basic Fundamentals in Topology 1, which is part of the Domestika online course: Course 3 – Modeling a Basic Character. Learn the basic fundamentals in topology and start modeling a character.
Partial transcription of the video
“MAYA COURSE 3 LESSON 3 Basic Fundamentals in Topology What is topology, what is it for? We will see how important topology is in a 3D object, both for cinema, video games and advertising. Let's see it. In short, topology is the direction of the loops in a geometric object that will indicate the formation of their polygons. But this topology, this formation has to have an orderly form, because we are going to work with them, we are going to deform them, and depending on how we distribute those axes, they will look good or they will look bad, if we deform them or if we do not deform them. Nor...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 – Modeling a Basic Character

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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- 12 students
- 10 lessons (1h 46m)
- 8 additional resources (6 files)
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- Audio: Spanish
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