Introduction to Autodesk Maya
Course 3 – Modeling a Basic Character: Basic Fundamentals in Topology 1
By Miguel Miranda , 3D Modeler
About the video: Basic Fundamentals in Topology 1
Overview
“What is the topology? What is it for? We will see how fundamental it is to order the topology in Maya well for the industry in video games, animation or vfx.”
In this video lesson Miguel Miranda addresses the topic: Basic Fundamentals in Topology 1, which is part of the Domestika online course: Course 3 – Modeling a Basic Character. Learn the basic fundamentals in topology and start modeling a character.
Partial transcription of the video
“What is topology? What is it for? Let's examine the importance of topology in a 3D object for cinema. video games. and advertising. Let's take a look. In essence. the orientation of loops in a geometric object determines the structure of all its polygons. topology must be systematically organized. as we will manipulate them. Proper organization is crucial for ensuring that when deformed. they maintain their intended appearance. We'll deform them. and depending on how we position those axes. they'll appear correct when altered. Proper placement ensures they look good when deformed. In our sy...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 – Modeling a Basic Character

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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