Introduction to Autodesk Maya
Course 3 – Modeling a Basic Character: Scene cleaning and geometry. Groups Custom shelf
By Miguel Miranda , 3D Modeler
About the video: Scene cleaning and geometry. Groups Custom shelf
Overview
“Let's see how to organize a scene in Maya so as not to get lost in its nomenclature and how to clean a geometry to avoid any typical error. We will also see the different types of geometric smoothing.”
In this video lesson Miguel Miranda addresses the topic: Scene cleaning and geometry. Groups Custom shelf, which is part of the Domestika online course: Course 3 – Modeling a Basic Character. Learn the basic fundamentals in topology and start modeling a character.
Partial transcription of the video
“MAYA Course 3 Lesson 2 Scene cleaning and geometry. Groups Custom self In this lesson I will teach you to have the scene organized, to clean a geometry to avoid failures and see the types of smoothing in the 3D object. I'm going to show you. First we will see how to make groups and become Parents. We already saw that if we had a couple of groups, we could select them and we could make a Group that was in Edit, Group, do a Control + G, what you would do would be to create a group. If we give the +, we would see that it has inserted a cube and a sphere. In the case that we wanted to do it in ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 – Modeling a Basic Character

Miguel Miranda
By Miguel Miranda
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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- 12 students
- 10 lessons (1h 46m)
- 8 additional resources (6 files)
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- Level: {beginner: "Beginner", intermediate: "Intermediate", advanced: "Advanced"}
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