Rigging: tworzenie szkieletu postaci 3D
Closure of the character (Part 1)
Kurs prowadzi Pablo Emmanuel De Leo , TD znaków CGI
O lekcji wideo: Closure of the character (Part 1)
Podsumowanie
“Now we will do tests so that our character can withstand the greatest deformation possible, we will order the layers, we will see that everything is well named, points to take into account at the time of delivery.”
Na tej lekcji wideo Pablo Emmanuel De Leo porusza temat: Closure of the character (Part 1), która stanowi część kursu na platformie Domestika: Rigging: tworzenie szkieletu postaci 3D. Dowiedz się, jak ożywić swoje postacie w programie Maya.
Podsumowanie kursu: Rigging: tworzenie szkieletu postaci 3D
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Kategoria
3D & Animacja -
Oprogramowanie
Maya -
Dziedziny
3D, Animacja postaci, Animacje 3D, Rigging

Pablo Emmanuel De Leo
Kurs prowadzi Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
- 87% pozytywnych ocen (68)
- Liczba uczestników: 1.618
- 44 lekcje (11 h 11 min)
- Dodatkowe zasoby: 22 (liczba plików: 13)
- Online i we własnym tempie
- Dostępne w aplikacji
- Audio: Hiszpański
- Hiszpański · Angielski · Portugalski
- Poziom: Średnio zaawansowany
- Dostęp nielimitowany na zawsze