Digitale 2D-animatie
Character design: commercial or subnormal, here is question 2
Een cursus van TRIMONO , Animators
Over de videoles: Character design: commercial or subnormal, here is question 2
Samenvatting
“The second part”
In deze videoles behandelt TRIMONO het onderwerp: Character design: commercial or subnormal, here is question 2, dat deel uitmaakt van de online cursus van Domestika: Digitale 2D-animatie. Creer een animatie vol bizarre humor.
Gedeeltelijke transcriptie van de video
“[Muziek] Wat kunnen we nog meer doen, op dit moment hebben we een groot lichaam gemaakt, kleine kroon Laten we het andersom proberen, laten we een lichaam maken kleine en een enorme kroon. In plaats van zo te zijn typisch, het zal een beetje lijken op anderen die we hebben gezien, het zal zo zijn heb zo'n vorm als deze met een kruis erop. Laten we proberen Laten we eens kijken, laten we het zo doen, dan hebben we bijna net zoveel, bijna net zoveel kroon als lichaam en we gaan hier een kruis toevoegen de high, iets heel dissimonisch, heel oud en Het is altijd leuk en een reeks secties die ga...”
Deze transcriptie wordt automatisch gegenereerd en er kunnen typefouten in staan.
Samenvatting van de cursus: Digitale 2D-animatie
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Categorie
3D en animatie -
Software
Adobe Flash -
Domeinen
Video, 2D-animatie, Animatie, Film, video en televisie, Fotografische postproductie, Motion Graphics, Ontwerp van personages, Storyboard

TRIMONO
Een cursus van TRIMONO
Paulo Mosca
Most of his work has been developed in the world of animation, as a director, art director, and character designer doing storyboards, animatics, and more. After first studying illustration in Coruña—which served only to learn this path was not for him—animation in Madrid, where he not only learned loads, but made lots of excellent professional contacts, as well as working on a lot of jobs that had nothing to do with art, he started to develop his own style of bizarre illustration that caught people's attention. It was then that he started getting small commissions here and there.
His first big job at a professional level was the headline for Season One of La Hora by Jose Mota, an extremely famous TV show in Spain, directed by Tomás Peña, in which he was in charge of the concept drawings, character designs, and backgrounds. Later, for Season Two, he was in charge of the co-direction of the masthead, together with Tomás Peña, along with the character design and artistic direction, always alongside Tomás. He then worked for a season doing storyboards and animatics for the TV series Jelly Jamm.
He currently teaches visual storytelling at UTAD (University of Technology and Digital Art) and at IED (Istituto Europeo di Design), which he combines with talks, advertising assignments, television etc. In reality, work horrifies him. He truly enjoys is reading comics, drinking beer, and listening to records.
Abel Sánchez
With a degree in fine arts, specializing in plastic arts, from the Complutense University of Madrid, his entire career has been as a designer, graphic artist, and post-producer in various multinationals such as Turner Entertainment, Sony, AMC, and Viacom, for creative departments both freelance and in-house.
In 1999, he founded Tricefalo Studio with his wife.
They currently work intensively on brand and content development for various television programs both nationally and internationally, combining it with advertising and anything that seems interesting and fun.
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