Introduction to Procreate
Course 4 – Adjustments Menu: New filters
By Román García Mora , Illustrator and 3D Modeler
About the video: New filters
Overview
“In this lesson, we will see the new settings for editing our illustration incorporated in the Procreate 5X version: Glow, Break, Halftone, and Chromatic Aberration. We will also review the Noise setting that has been improved in this version of the application. We will analyze the parameters that we can modify in the menu of each of the settings and we will see their possible applications for our projects. ”
In this video lesson Román García Mora addresses the topic: New filters, which is part of the Domestika online course: Course 4 – Adjustments Menu. Learn how to apply filters and effects and edit your illustrations.
Partial transcription of the video
“PROCREATE COURSE 4 LESSON 8 New Filters With the new version of Procreate 5X Adjustments has changed substantially. The order of the adjustments has changed. We have lost the Recolor adjustment and have gained several new adjustments, such as Gradient Map, Bloom, Glitch, Halftone, and Chromatic Aberration. In addition, they have improved Noise. Now we have two options to apply an adjustment. When we tap any adjustment, we find two options: the Layer option, which is the same as in the previous versions, where the adjustment is applied to the whole the layer, or apply it with the Pencil, so ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 – Adjustments Menu

Román García Mora
By Román García Mora
Román García is not only an illustrator but also a biologist, and since 2008, he has been working above all on scientific and informative illustration projects. His drawings have been published in acclaimed magazines including National Geographic and Quo Magazine. He also collaborates with the Real Jardín Botánico in Madrid to produce illustrations for the CSIC's Flora Iberica project.
His work consists of creating images of things that we cannot see because they belong to a past time, the world of imagination, or simply because they are not perceptible to the human eye. To achieve this, he uses digital illustration as the foundation for his work and combines it with traditional techniques, 3D modeling, and illustrative retouching.
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