Introduction to Procreate
Course 4 – Adjustments Menu: Blur, Focus and Noise.
By Román García Mora , Illustrator and 3D Modeler
About the video: Blur, Focus and Noise.
Overview
“In this lesson we will see how the settings for Blur are handled, and their variants of Gaussian Blur and Motion Blur, Focus and add Noise to our illustrations. We will see how to control its intensity through gestures and the options we have available to control its effect.”
In this video lesson Román García Mora addresses the topic: Blur, Focus and Noise., which is part of the Domestika online course: Course 4 – Adjustments Menu. Learn how to apply filters and effects and edit your illustrations.
Partial transcription of the video
“PROCREATE COURSE 4 UNIT 2 Blur, Focus, and Noise. In this lesson, we'll go over some actions that we can apply through screen gestures. We'll talk about Blur, Focus, and Noise or how to modify the Layer Opacity by touching the screen. You'll see how easy it is. At the very top of the Adjustments Tab we'll find the access to the Active Layer Opacity outside of the Layer Tab. Enable it sliding your finger from left to right, and we can reduce the Layer Opacity. Right underneath, we'll get three options to blur the image. First of all, we have Gaussian Blur. It works just like our previous act...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 – Adjustments Menu

Román García Mora
By Román García Mora
Román García is not only an illustrator but also a biologist, and since 2008, he has been working above all on scientific and informative illustration projects. His drawings have been published in acclaimed magazines including National Geographic and Quo Magazine. He also collaborates with the Real Jardín Botánico in Madrid to produce illustrations for the CSIC's Flora Iberica project.
His work consists of creating images of things that we cannot see because they belong to a past time, the world of imagination, or simply because they are not perceptible to the human eye. To achieve this, he uses digital illustration as the foundation for his work and combines it with traditional techniques, 3D modeling, and illustrative retouching.
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