Introduction to Unity for 3D Video Games
Course 7 - User Interface: Creating a main menu
By Álvaro Arranz , Video Game Designer
About the video: Creating a main menu
Overview
“In this lesson I will teach you how to create an initial menu for the game with the aim of showing a screen before the scene of the action itself. From this screen we will go to the action scene through the press of a button. You will also learn to introduce new typographical fonts and to program the change from one scene to another. ”
In this video lesson Álvaro Arranz addresses the topic: Creating a main menu, which is part of the Domestika online course: Course 7 - User Interface. Design an informational interface for your video game.
Partial transcription of the video
“In every video game, the first thing that appears is a main menu. I will teach you how to create it and place it at the beginning of everything. We start Let's start creating the main menu of the game, and I'm going to use this scene, for now, as the main menu. I called this scene Interface and it is where I have taught you the themes of Canvas. I'm going to change the name to Menu, and on this scene I will finish creating the menu, with which we will access the different scenes of the game. First I will disable this so that the sky is not visible, and the camera, because in Game it is stil...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 7 - User Interface
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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