Introduction to Unity for 3D Video Games
Course 7 - User Interface: Schematizing the interface
By Álvaro Arranz
About the video: Schematizing the interface
Overview
“In this lesson you will learn to mount a Canvas, and anchor it to the camera so that it is seen at all times. Then we will see how to enter an image, and adjust it to the part of the screen that best suits us. Finally, I will teach you some trick to get the interface to look good regardless of the size and resolution of the screen for which we want to compile the game. ”
In this video lesson Álvaro Arranz addresses the topic: Schematizing the interface, which is part of the Domestika online course: Course 7 - User Interface. Design an informational interface for your video game.
Partial transcription of the video
“In this lesson we will learn to create a 2D canvas on Canvas, and in it enter the interface elements. We will see how to incorporate an image from other software, and adjust it for use in the interface. We start with this. To start a user interface we would go to the GameObject menu, and from there to the User Interface submenu. o User Interface that is abbreviated as UI. Within this, we have all these objects, that most are objects that we can place on a Canvas. A Canvas would be like the main canvas that we can show the user. It would be like a two-dimensional canvas, and put it somewhere...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 7 - User Interface

Álvaro Arranz
By Álvaro Arranz
- 10 students
- 6 lessons (47m)
- 7 additional resources (7 files)
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- Audio: Spanish
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