Introduction to Unity for 3D Video Games
Course 6 - Prefabs and Artificial Intelligence: Completion of the player and creation of another enemy (Practical Lesson)
By Álvaro Arranz
About the video: Completion of the player and creation of another enemy (Practical Lesson)
Overview
“In this lesson the objective is to create another enemy, which will be dedicated to circling around an item. ”
In this video lesson Álvaro Arranz addresses the topic: Completion of the player and creation of another enemy (Practical Lesson), which is part of the Domestika online course: Course 6 - Prefabs and Artificial Intelligence. Learn to create your player character's enemies.
Partial transcription of the video
“In this practical lesson we will complete our character a bit So you can interact with your enemies. We will also create a new type of enemy which will guard the items so that we cannot take them. Let us begin. In this lesson we will create an enemy from scratch, a different enemy, What you are going to do is go around an item to protect it. It will have more life than the normal enemy we already had and it will be bigger, but his behavior will only be that, go around the item. Let's start by creating a new capsule. As we have done all the characters from capsules, well this one. I will lea...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 6 - Prefabs and Artificial Intelligence

Álvaro Arranz
By Álvaro Arranz
- 9 students
- 6 lessons (48m)
- 5 additional resources (5 files)
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