Introduction to Unity for 3D Video Games
Course 6 - Prefabs and Artificial Intelligence: More artificial intelligence
By Álvaro Arranz , Video Game Designer
About the video: More artificial intelligence
Overview
“Now you will learn to add other behaviors to our enemies. We will make a little more complete AI by allowing them to randomly patrol in addition to chasing us. ”
In this video lesson Álvaro Arranz addresses the topic: More artificial intelligence, which is part of the Domestika online course: Course 6 - Prefabs and Artificial Intelligence. Learn to create your player character's enemies.
Partial transcription of the video
“In this lesson we will expand the artificial intelligence of our enemies with two different types of behavior that they will get randomly. One will be the patrol and the other will be the persecution. Lets go see it. In the previous lesson we had the Spawner ready that generates us enemies. I leave it disabled in this lesson because we will improve the artificial intelligence of the enemy a bit. We will make them have more behaviors, that is to say, the behavior they already had of chasing the player, and a new behavior that will patrol. To try this we put an enemy directly dragging the Pre...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 6 - Prefabs and Artificial Intelligence
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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