Introduction to Unity for 3D Video Games
Course 6 - Prefabs and Artificial Intelligence: Enemies and artificial intelligence
By Álvaro Arranz , Video Game Designer
About the video: Enemies and artificial intelligence
Overview
“In this lesson you will learn to create a new character. An enemy whose behavior will be very basic. I will teach you to program it so that it is continually looking towards our character, and moving straight ahead. We will also make the code by which if this character touches us, we will lose, and restart the game. ”
In this video lesson Álvaro Arranz addresses the topic: Enemies and artificial intelligence, which is part of the Domestika online course: Course 6 - Prefabs and Artificial Intelligence. Learn to create your player character's enemies.
Partial transcription of the video
“In this lesson we will create our first enemy. This will have a very basic artificial intelligence that allows him to move and chase our character. Lets go see it. We are going to focus on creating our first enemy. Let's start with a capsule, just like our player which is a capsule, because we are going to make another one that is the enemy. About the same size. And to differentiate it from us although we don't see ourselves when we have the camera in the first person, we will place a material, we create it with right click on Project, Create, Material. And I will call him Enemy 1. I assign...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 6 - Prefabs and Artificial Intelligence
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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