Introduction to Unity for 3D Video Games
Course 5 - Lighting: Tricks to improve performance
By Álvaro Arranz , Video Game Designer
About the video: Tricks to improve performance
Overview
“In this lesson, oblivious to our project, I am going to show you one of the most used tricks when creating lighting and shading for mobile games or devices with low power. You will learn to create a “Bake” or false lighting embodied in the texture of the objects in the scene. ”
In this video lesson Álvaro Arranz addresses the topic: Tricks to improve performance, which is part of the Domestika online course: Course 5 - Lighting. Add light and shadow to your video game while maintaining optimal performance.
Partial transcription of the video
“In this lesson we will see a very effective trick which improves the performance of the games, especially the lighting. We will create a false lighting reflected in the texture of the objects. Let's see how it is done. To create a Bake or lighting plastered in texture I will explain it with a new scene. I created a new scene from the File menu and I'm going to start putting a few objects, that are going to be all cubes, simply to create a scenario with the odd recess so that we can appreciate the different levels of light and how the shadows adjust depending on where we set the sun. But abo...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5 - Lighting
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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