Introduction to Unity for 3D Video Games
Course 4 - Character and Collision Management: Assembly of the item and some basic actions (Practical Lesson)
By Álvaro Arranz , Video Game Designer
About the video: Assembly of the item and some basic actions (Practical Lesson)
Overview
“During this lesson you will prepare the object of the Item, whose intention will be to be picked up by the player on the scene. You will create a colorful object that you will become a prefab so that you can easily multiply it. You will also create a script for the item, which will rotate on itself. ”
In this video lesson Álvaro Arranz addresses the topic: Assembly of the item and some basic actions (Practical Lesson), which is part of the Domestika online course: Course 4 - Character and Collision Management. Create your player character and program its main actions.
Partial transcription of the video
“In this practical lesson where we encompass the knowledge of other lessons, We will create an item. Just as Mario collects his coins and Sonic his rings, our character will collect A yellow bucket that spins on itself. Let's see how we create it. In this practice lesson we will see some things we had seen in other lessons, like triggers, which are very important, but let's focus in completing our game a little more, creating the item that we will have to collect to pass the stages or to win. Let's convert one of these cubes, for example, Cube B in an item. To do this, we will first change t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 - Character and Collision Management
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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