Introduction to Unity for 3D Video Games
Course 4 - Character and Collision Management: Feedback
By Álvaro Arranz , Video Game Designer
About the video: Feedback
Overview
“Now you will learn two ways to get the user's attention within the game. I will show you how to activate sounds at specific times, and also to activate particle effects. It is important that the person who is playing, find out about the things that happen in the game, and therefore you have to signal them in the best possible way. ”
In this video lesson Álvaro Arranz addresses the topic: Feedback, which is part of the Domestika online course: Course 4 - Character and Collision Management. Create your player character and program its main actions.
Partial transcription of the video
“In every video game it is important that, when an action happens, The player realizes, have a signal. There are several types of signals, including acoustic or visual. We will see in this lesson a few. In this lesson we will explain what the feedback is and why it is important in games. Before I begin to explain it, let's try this scene that I have prepared so you can see the difference between entering that cube and enter that other. We will enter this. The console says that we enter Cube B and now we are going to enter Cube A. Voucher. We have entered the Cube A. Differences seen? I think...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 - Character and Collision Management
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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