Introduction to Unity for 3D Video Games
Course 4 - Character and Collision Management: Triggers
By Álvaro Arranz , Video Game Designer
About the video: Triggers
Overview
“In this lesson I will teach you how to configure the collider of an object as “Trigger”, and that in this way, your player can go through it, but we can detect the collision between the objects by means of code. So we can know when we have entered a specific area.”
In this video lesson Álvaro Arranz addresses the topic: Triggers, which is part of the Domestika online course: Course 4 - Character and Collision Management. Create your player character and program its main actions.
Partial transcription of the video
“Now, let's see that, in addition to detecting collisions with Unity physics, as impacts, they can also be detected in another way, based on a script and detecting them with code, a simple code that will tell us when the character enters an area or touches an object. Lets go see it. We come to an important lesson, which is good to learn, because we will learn to use a way to detect objects That will be very useful in the future. We will detect when an object, the player, for example, Enter an area, when it leaves or when still present in that area. For this, we will use the triggers, it is a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 - Character and Collision Management
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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