Introduction to Unity for 3D Video Games
Course 4 - Character and Collision Management: Cameras
By Álvaro Arranz , Video Game Designer
About the video: Cameras
Overview
“Now you will learn to place the camera in the first person. In addition I will show you how to make a script to be able to rotate the camera and look up and down, and we will also modify the movement script to be able to turn our player left and right.”
In this video lesson Álvaro Arranz addresses the topic: Cameras, which is part of the Domestika online course: Course 4 - Character and Collision Management. Create your player character and program its main actions.
Partial transcription of the video
“As our intention is to make a game in the first person, we will place the main camera in the character's point of view. We will program the rotation of this camera With the movement of the mouse. Let's go with it. In this lesson, we will see how to configure the camera, what parameters do we have and what ways are there that the camera focuses well on the action in the game. That is, there are many types of games in which the cameras are different. We will have games with a camera with a view from above, like strategy games, in real time. Then we have first person games, in which the camera...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 - Character and Collision Management
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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