Introduction to Unity for 3D Video Games
Course 4 - Character and Collision Management: Physics for mobile objects
By Álvaro Arranz , Video Game Designer
About the video: Physics for mobile objects
Overview
“In this lesson I will explain how to use Unity physics to move objects. Specifically, we will create a sphere, to do the tests. Through a script I will teach you to apply a force in a certain direction to push this object in a realistic way. ”
In this video lesson Álvaro Arranz addresses the topic: Physics for mobile objects, which is part of the Domestika online course: Course 4 - Character and Collision Management. Create your player character and program its main actions.
Partial transcription of the video
“In this lesson we will see how to create an object that moves with the physics of Unity. To do this, we will apply forces with a script. Let's go with it. In addition to moving the character with the Translate function, which we already saw, What he does is basically tell him that his position changes as for the coordinate axis that we indicate here. In our case, on the X coordinate axis and on the Z axis, relative to our character. You can also move objects using RigidBody functions. For now, let the player rest a little and we will create another object, a sphere, for example. To this sph...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 - Character and Collision Management
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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