Introduction to Unity for 3D Video Games
Course 4 - Character and Collision Management: Meshes and colliders
By Álvaro Arranz
About the video: Meshes and colliders
Overview
“In this lesson you will learn the basic components of any 3D object in the scene. I will also show you how you can obtain 3D models through the internal Unity store. ”
In this video lesson Álvaro Arranz addresses the topic: Meshes and colliders, which is part of the Domestika online course: Course 4 - Character and Collision Management. Create your player character and program its main actions.
Partial transcription of the video
“In this lesson we will create our character, from a basic geometric figure of Unity. I will explain the components that make this figure can be displayed in the game and can interact with other objects on the stage. In addition, we will take a look at the Asset Store, Unity's internal store to download models, textures or other elements. Let's go with it. As we saw before, a 3D object, a three-dimensional object, It can be created from Unity, through GameObject, 3D Object. And here we have a few primitives, a few basic objects that can serve us for different functions and above all, to crea...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4 - Character and Collision Management

Álvaro Arranz
By Álvaro Arranz
- 7 students
- 8 lessons (47m)
- 7 additional resources (7 files)
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- Audio: Spanish
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