Introduction to Unity for 3D Video Games
Course 3 - Terrain: Creation of a Martian terrain (Practical Lesson)
By Álvaro Arranz , Video Game Designer
About the video: Creation of a Martian terrain (Practical Lesson)
Overview
“In this practice your mission is to create from scratch a new scenario with its terrain and sky, trying to give it a desert style and with reddish tones typical of our neighboring planet, Mars.”
In this video lesson Álvaro Arranz addresses the topic: Creation of a Martian terrain (Practical Lesson), which is part of the Domestika online course: Course 3 - Terrain. Develop the aesthetics of the setting where all the action takes place.
Partial transcription of the video
“In this lesson we will apply everything seen during the course, creating land on Mars from scratch. We will take reference images and we will interpret them in our Unity field. Go for it. The terrain we finished in the previous lesson, let's save it and let's create a new scene To start with our new terrain. Always when creating a new scene, We start with the camera and light objects, but what we are going to do is create the terrain object. The terrain we will do in this practice will be a terrain inspired by Mars. Then I looked for image references, I put them in this folder to have them ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 - Terrain
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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