Introduction to Unity for 3D Video Games
Course 2 - Project Properties: Time (Practical lesson)
By Álvaro Arranz , Video Game Designer
About the video: Time (Practical lesson)
Overview
“Finally, I will teach you how to manage the course of time in the game. In reality we cannot modify it, but in Unity, everything is possible :) You will see how to modify the time scale, and also how to stop it by pressing a key. ”
In this video lesson Álvaro Arranz addresses the topic: Time (Practical lesson), which is part of the Domestika online course: Course 2 - Project Properties. Explore and modify the basic properties of your video game.
Partial transcription of the video
“In this lesson we will learn to change the time scale in our game and how this affects physical laws. In addition, we will create a very basic script that allows us to pause the game by pressing a key. Lets go see it. We reach the last lesson of the course, a practical lesson That is about time. The passage of time in a video game is variable, It can be faster, slower or stand still. To do some tests, the first thing will be to move the camera away to see how this object falls from above. And we will have the features window open, The properties of time. This is done just like almost everyt...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 2 - Project Properties
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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