Introduction to Unity for 3D Video Games
Course 2 - Project Properties: Physics
By Álvaro Arranz
About the video: Physics
Overview
“In this lesson I will show you questions related to the Unity physics engine. You will configure an object to have weight, and you will learn to modify the force of gravity.”
In this video lesson Álvaro Arranz addresses the topic: Physics, which is part of the Domestika online course: Course 2 - Project Properties. Explore and modify the basic properties of your video game.
Partial transcription of the video
“In this lesson we will see the Unity physics engine applying concepts like gravity. Go for it. In this lesson, we are going to try the physical ones, that is, the internal engine Unity has to simulate gravity and the movement of objects in a slightly more realistic way. For this, the first thing we will do is to apply the Rigidbody component to this object. I already have it, so you can see how it applies, it would be Add Component, we are looking for Rigidbody and we would get Rigidbody 2D, It would be normal, 2D is for two-dimensional games. We apply and we have the assigned component, As...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 2 - Project Properties

Álvaro Arranz
By Álvaro Arranz
- 15 students
- 7 lessons (42m)
- 3 additional resources (3 files)
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- Audio: Spanish
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