Introduction to Unity for 3D Video Games
Course 2 - Project Properties: Inputs
By Álvaro Arranz , Video Game Designer
About the video: Inputs
Overview
“In this lesson I will show you how to access the project properties window, and we will see in particular the properties related to the “Inputs” or inputs. You will see how Unity has to define the parameters that will collect the information that will be entered using joysticks, buttons, keyboards, mice, etc. You will also perform a basic script to move an object using keystrokes. ”
In this video lesson Álvaro Arranz addresses the topic: Inputs, which is part of the Domestika online course: Course 2 - Project Properties. Explore and modify the basic properties of your video game.
Partial transcription of the video
“Now let's see how to configure the main buttons and keys that we can use as inputs for our game We will make a script to control the movement of an object using the keyboard We'll see. In this lesson, we will talk about the inputs or inputs that has a Unity project. When we talk about video games or many applications, normally they need to have a way to communicate with the user That makes use of them. A user must have the possibility to interact with the video game for things to happen, for example, to jump a doll it will be necessary for the system to receive an order from the user throug...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 2 - Project Properties
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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