

You're just seven courses away from becoming a full-fledged 3D video game designer. And all these courses have been neatly bundled up for you in this Domestika Basics on Unity, a real-time platform used to create roughly half of all the video games in the world. Join Álvaro Arranz—video game designer and teacher specialized in Unity and robotics—to learn to use the software from scratch and familiarize yourself with one of the most widely used programming languages: C#.
Start the first course by exploring Unity and setting up your workspace. Download the program and take a tour of its interface, going over each panel within the program, the types of files you can create, and a bit of basic programming.
In the second course, dive headfirst into your project and write your first simple script. Then create a world with gravity, tweak the image quality, enter a name for your video game, design an icon for it, and assign tags to all its components.
Next, work on the aesthetic aspect of your project by setting up your game's terrain and exploring the vast number of options at your disposal. Create your scene and incorporate features such as trees and a sky to add a touch of realism.
Once you've learned to build the setting where the game takes place, shift your attention to the action that unfolds within it. Design your player character and its basic actions, making it move, shoot, and pick up items.
Move on to the next course to continue developing your project visually while maintaining optimal performance. Learn to add lighting to your game, positioning light sources and shadows throughout your scene and applying different settings to achieve a variety of effects.
What's a video game without villains to defeat? Add a burst of action by creating enemies with artificial intelligence and prefabs, and find out how to create spawn points where your enemies appear automatically.
And, of course, no game would be complete without an informational interface for the player. Tackle the last course to top things off with this essential feature, developing a main menu with a start button and the interface for each scene.
⦁ A computer with Windows 7 SP1+ (or later) or macOS 10.12 Sierra (or later) ⦁ Internet access to download the free version of Unity
Compre el curso, y esta desactualizado, en mi caso no me sirvió y lo tengo que dejar. seria importante que lo actualicen, pues los video juegos tienen mucha demanda y crecimiento en el mercado. en este momento.
Me ayudó mucho en mis clases lo recomiendo
He comprado este curso para mi hijo de 11 años, y la versión de unity del curso respecto a la de la actualidad es tan diferente que hemos tenido que dejarlo. Creo que el curso merece una actualización, sino no es más frustrante que útil.
He tenido la oportunidad de comprar el curso y fue lo más satisfactorio para aprobar mi curso de desarrollar niveles en unity en forma 3d todo es muy introductorio no muy complejo abarca fundamentos básicos para que te puedas soltar un poco es muy introductorio y muy útil para pasar el rato obtuve un 18 de nota al final pero mucho conocimiento de unity y la manera de enseñar es muy buena.
lo compre hace 4 años y lo deje por que la versión del curso era antigua y no dejaba avanzar pues un que busque la versión de el profe no se podía me pedía actualizar y como no hubo solución lo deje y mire tutoriales bueno el curso es bueno pero esta totalmente anticuado o obsoleto para la actualidad deberían de agregar un curso mas actualizado con algún tipo de descuento por tener este mas a los muchos que se quedaron atorados como yo que en preguntas hay muchos.
Welcome
Welcome
Knowing and configuring Unity 3D
Inputs
Navigating the stage
Physics
File Types
A bit of basic programming
A bit of basic programming II
First scene (Practical Lesson)
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Yes, this course is designed for beginners and doesn’t require any prior experience in game development or Unity 3D.
You only need basic computer skills and a computer with Unity installed. Everything you need is explained from the ground up in the course.
You’ll learn how to create interactive 3D games, set up physics, program collisions, design environments, implement AI for enemies, and optimize lighting and shadows.
The course covers everything from creating 3D terrains and environments, programming characters and AI-driven enemies, to designing interfaces and optimizing graphics in Unity.
You’ll learn how to use Unity’s physics components to program realistic collisions between objects and tweak key physical parameters for gameplay.
Yes, there are dedicated modules on programming enemies with basic AI so they can react and interact with the player.
Yes, you’ll be taught how to script your main character’s movement using Unity’s components and scripts, from the basics to advanced interactions.