Introduction to Cavalry for Motion Graphics
Course 2: Shapes, Objects, and Assets: Primitive Shapes
By Kyle Daily
About the video: Primitive Shapes
Overview
“How can you add objects to your scene? Through this unit, you are going to start adding material to your scene, beginning with primitive shapes. They are objects that maintain specific properties based on their shape.”
In this video lesson Kyle Daily addresses the topic: Primitive Shapes, which is part of the Domestika online course: Course 2: Shapes, Objects, and Assets. Learn about shapes, and experiment with text, images, and data .
Partial transcription of the video
“ COURSE 2 - LESSON 1 Primitive Shapes In this course, we will start putting objects and assets into our scene. There are a lot of different assets we can work with in Cavalry. We can also import other assets like images, SVG files as well as CSVs for data. In this lesson, we'll get started with primitive objects. These objects retain some parameters that make it easy to create systems inside of Cavalry. Here we are in front of a blank canvas. How do we start adding objects to this scene? Let's start to create and explore inside Cavalry. There are a few ways to do it, but one of the first o...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 2: Shapes, Objects, and Assets

Kyle Daily
By Kyle Daily
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