
Discover the art of 3D character modeling with a focus on stylized and cartoon styles, guided by Javier Benver.
Using ZBrush, you’ll delve into how this software serves as a powerful tool for artists, offering flexibility and deep creative exploration. You will learn to develop your own creative process to design female characters with personality and charm.
From gathering references to detailed modeling of faces, clothing, and accessories, you will master various techniques and approaches to create three-dimensional characters that capture essence and emotion.
34 lessons & 25 downloads

17 minutes, 9 seconds

3 minutes, 1 second

19 minutes, 1 second

12 minutes, 41 seconds

18 minutes, 41 seconds

19 minutes, 24 seconds
To start, you'll dive into the preparation of your project, beginning with reference gathering and creating a mood board to guide your creative process. Next, you'll get familiar with the ZBrush interface, learning to sculpt your first 3D sketch using blocking techniques.
As you progress, you'll focus on modeling the main character, paying special attention to proportions, face design, and poses, which are key elements to bring your creations to life.
Later on, you'll refine each piece of your character, from the intricate details of the body and face to crafting clothing and accessories.
Finally, you'll tackle the hair and colors, and explore ZBrush's layers to add personality and expression to your character. The course will culminate with rendering techniques and Photoshop editing to put the final touches on your work.
The final project involves modeling a cartoon-style female character using ZBrush, taking you from the initial concept to the final render. This character will stand out for its unique personality and design, utilizing the modeling, texturing, and coloring techniques learned throughout the course.
Designed for digital artists, illustrators, and anyone interested in 3D modeling, especially those looking to explore and refine their skills in creating stylized and cartoon characters. You'll incorporate advanced modeling and texturing techniques into your creative toolkit.
Basic knowledge of digital modeling is required. Additionally, you'll need access to ZBrush for modeling and texturing, as well as Photoshop or Maya for rendering and final editing processes.
This course is great! It is super helpful
Me ha ayudado a afianzar conocimientos que tenía adquiridos , me ha ayudado muchisimo y está muy bien explicado todo el proceso de trabajo.
Me gusta bastante el curso ya que para mi es lo mejor para hacer en Zbrush
amazing but in English audio i think there is an issue so fix it
Muy bueno!

Introduction
Preparation
Start modeling
The details
Creation of clothing and accessories
Hair and color creation
Model posing and render
Final project
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You’ll learn how to create stylized 3D characters from concept all the way to final render using ZBrush and Photoshop. The course covers blocking techniques, facial and body modeling, creating clothing and accessories, and professionally presenting your portfolio.
This course is aimed at people with basic digital modeling skills and experience with 3D tools—perfect for intermediate users. You don’t need to be an expert, but it’s helpful if you’ve used ZBrush or similar software before.
You’ll need a computer that can run ZBrush, a graphics tablet for digital drawing, and access to Photoshop. It’s also recommended to have PureRef installed and internet access for visual references.
Blocking means creating the basic shape and main proportions of the character using simple geometry in ZBrush. You’ll learn blocking techniques to build the body and head structure before adding details.
You’ll work with custom brushes, subtools, IMM Primitives, Dynamesh, ZRemesher, masks, and folders to organize and model both the body and accessories with precision.
You’ll learn to use references, adjust anatomical proportions, and use ZBrush tools to model stylized faces, adding details like eyes, lips, and ears in a modular, artistic way.
Yes, the course covers techniques for making clothing, post-apocalyptic accessories, and realistic details using masks, extraction, ZModeler, and advanced handling of subtools and polygroups.