Advanced After Effects
Course 3: Rigging: Movement and Expression of Characters: Rigging Systems in After Effects: Tips 2
By Carlos "Zenzuke" Albarrán
About the video: Rigging Systems in After Effects: Tips 2
Overview
“I will continue to explain how to create the limbs of your character using various techniques and supporting you with free material for your rigging system. Remember that you can customize the limbs of your characters using elements such as tattoos.”
In this video lesson Carlos "Zenzuke" Albarrán addresses the topic: Rigging Systems in After Effects: Tips 2, which is part of the Domestika online course: Course 3: Rigging: Movement and Expression of Characters. Learn to use the tools to fully rig a character.
Partial transcription of the video
“COURSE 3 - UNIT 2 Rigging systems in After Effects: tips And with this we have finally arrived what looks like the limb rigging system to me simpler, configurable and powerful that we have in After, which is Limber. Limber is a lot like RubberHose in a lot of things, but you will see that it gives us some more possibility that with RubberHose we don't have. The first thing we are going to do is, as we did at RubberHose, give New. You will see that we can say that it is an arm or a leg, and the type, Taper type or Bone type. Let's put the Taper type first, which is the main thing that Limber...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Rigging: Movement and Expression of Characters

Carlos "Zenzuke" Albarrán
By Carlos "Zenzuke" Albarrán
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