Introduction to Rhinoceros 3D
Course 4: Surfaces, Solids, and Boolean Operations: Generative units, operations and systems
By Diego Fernández , Industrial Designer and Teacher
About the video: Generative units, operations and systems
Overview
“When we model surfaces and solids, different units (guidelines and generatrices) intervene and between them different relationships are established through generative systems. In this unit we are going to see the concept of generatrix and guideline and the generative systems with which we are going to generate our surfaces and solids. ”
In this video lesson Diego Fernández addresses the topic: Generative units, operations and systems, which is part of the Domestika online course: Course 4: Surfaces, Solids, and Boolean Operations. Learn how different shapes interact to add details and create new elements..
Partial transcription of the video
“INTRODUCTION TO RHINOCEROS / COURSE 4 UNIT 2 - Generative units, operations and systems Now we are going to understand the concept of generatrix and directrix and the role they play in the generation of solids and surfaces. A guideline is the one that marks the conditions in which something is generated. And a generating line is a line which, because of its movement, forms a geometric figure. Between directrix and generatrix, we are going to find different relationships, according to the type of geometric shape that we are generating. Then, the different relationships between generatrix and...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4: Surfaces, Solids, and Boolean Operations
Diego Fernández
By Diego Fernández
Diego Fernández was born in Buenos Aires, Argentina and has made a career out combining his passion for industrial design with teaching. Since 2003, he has been teaching morphology applied to industrial design in the Architecture, Design, and Urban Planning Department at the University of Buenos Aires He also has an impressive portfolio of design work including home and office furniture, advertising architecture and packaging, and toy and candy design.
Diego doesn’t like to be static and is continually developing conceptual and technical tools to improve his work. He subscribes to the idea that professional formation must be consistent, as evidenced by his latest endeavor into digital sculpting.
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