Introduction to Rhinoceros 3D
Course 1: Introduction and Basic Concepts: Geometry basics
By Diego Fernández , Industrial Designer and Teacher
About the video: Geometry basics
Overview
“I will give you a run through some basic concepts of geometry, points and lines to clarify the terminology that you will use throughout the course. These concepts are necessary to be able to draw correctly and accurately the elements with which you are going to model, and to better understand the curves that define the views of the objects. ”
In this video lesson Diego Fernández addresses the topic: Geometry basics, which is part of the Domestika online course: Course 1: Introduction and Basic Concepts. Understand Rhino’s 3D environment and work mechanics to start modeling.
Partial transcription of the video
“INTRODUCTION TO RHINOCEROS / COURSE 1 UNIT 5 Basic concepts of geometry In this Unit 5, we will review some basic concepts of geometry needed to start modeling in Rhino. Three-dimensional space in Rhinoceros is represented using a Cartesian coordinate system. A Cartesian system is a system of axes orthogonal to each other that concur at a point of origin. In this case, we have these three axes, the X axis, the Y axis and the Z axis. Between them they have 90 °, as we already said, that is, they are orthogonal to each other and they converge at the same point that is the point of origin. Thi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 1: Introduction and Basic Concepts
Diego Fernández
By Diego Fernández
Diego Fernández was born in Buenos Aires, Argentina and has made a career out combining his passion for industrial design with teaching. Since 2003, he has been teaching morphology applied to industrial design in the Architecture, Design, and Urban Planning Department at the University of Buenos Aires He also has an impressive portfolio of design work including home and office furniture, advertising architecture and packaging, and toy and candy design.
Diego doesn’t like to be static and is continually developing conceptual and technical tools to improve his work. He subscribes to the idea that professional formation must be consistent, as evidenced by his latest endeavor into digital sculpting.
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