Introduction to Rhinoceros 3D
Course 1: Introduction and Basic Concepts: Representation systems
By Diego Fernández , Industrial Designer and Teacher
About the video: Representation systems
Overview
“In this unit, you will learn about the origin of the system that Rhino uses to represent the 3D environment, in addition, I will tell you how it evolved throughout history, who were the artists and craftsmen who made their contributions and who summarized the representation method that we use today. ”
In this video lesson Diego Fernández addresses the topic: Representation systems, which is part of the Domestika online course: Course 1: Introduction and Basic Concepts. Understand Rhino’s 3D environment and work mechanics to start modeling.
Partial transcription of the video
“INTRODUCTION TO RHINOCEROS / COURSE 1 UNIT 3 Representation systems In this unit, we will look at the foundations of descriptive geometry, specifically the Monge system. This will help us understand the Rhino rendering system and how to navigate between viewports. Representation systems. Descriptive geometry is a set of techniques that allow us to relieve, understand, represent and project the three-dimensional space that surrounds us on a two-dimensional surface. It is a reversible system, which means that collecting data from the three-dimensional environment we can represent it in two di...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 1: Introduction and Basic Concepts
Diego Fernández
By Diego Fernández
Diego Fernández was born in Buenos Aires, Argentina and has made a career out combining his passion for industrial design with teaching. Since 2003, he has been teaching morphology applied to industrial design in the Architecture, Design, and Urban Planning Department at the University of Buenos Aires He also has an impressive portfolio of design work including home and office furniture, advertising architecture and packaging, and toy and candy design.
Diego doesn’t like to be static and is continually developing conceptual and technical tools to improve his work. He subscribes to the idea that professional formation must be consistent, as evidenced by his latest endeavor into digital sculpting.
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