Blender for Beginners
Course 6: Cycles and Eevee: Cycles / Eevee Differences
By Carlos Sifuentes Haro , Digital Artist
About the video: Cycles / Eevee Differences
Overview
“I will explain the differences between the rendering engines that can be used in Blender, I mean Cycles - Eevee”
In this video lesson Carlos Sifuentes Haro addresses the topic: Cycles / Eevee Differences, which is part of the Domestika online course: Course 6: Cycles and Eevee. Learn about rendering and previsualization tools.
Partial transcription of the video
“INTRODUCTION TO BLENDER / COURSE 6 LESSON 1 Differences in Cycles / Eevee Now we’ll look at the differences in the Cycles and Eevee render engines. Let's take a look. We have Cycles, which is the advanced render engine, with which we can get a more realistic quality as it does a more exact calculation of how the light affects materials and surfaces or how light is absorbed. Its disadvantage is that, because it’s a Path Tracing engine, which is the algorithm it uses, it tends to be slower and it takes longer to render and to reduce the noise, but we get a more realistic quality. On the other...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 6: Cycles and Eevee
Carlos Sifuentes Haro
By Carlos Sifuentes Haro
Carlos Sifuentes Haro is a generalist digital artist. Since 2006, he has been creating 2D and 3D content for animation projects in advertising and film.
Specializing in 3D character creation, the Peruvian artist uses several programs to find the right look for his projects, including Blender, Mari, Maya, 3ds Max, ZBrush, Mudbox, Adobe Photoshop, Arnold, and V-Ray.
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