Blender for Beginners
Course 4: Animation Basics: Armatures / Pose Mode / Skin
By Carlos Sifuentes Haro , Digital Artist
About the video: Armatures / Pose Mode / Skin
Overview
“In order to articulate our characters we will always need to adapt bones and make them deform the geometry. In this unit, I show you how to do it. ”
In this video lesson Carlos Sifuentes Haro addresses the topic: Armatures / Pose Mode / Skin, which is part of the Domestika online course: Course 4: Animation Basics. Animating your objects in 2D and 3D.
Partial transcription of the video
“INTRODUCTION TO BLENDER / COURSE 4 LESSON 1 Armatures / Pose Mode / Skin Now you’ll briefly learn how to use deformations with bones. Let's take a look. Now we’ll take a quick look at how armatures work. Armatures are the bones that helps us to deform our character or anything else we need. To do this, we’ll go to the Add menu and find Armature. This is what it will create: a connected bone with two points. It will give us three options. Object Mode, which controls the transformations as a whole or allows us to merge it with other bones. Then there’s Edit Mode, and when we’re in that, we ca...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4: Animation Basics
Carlos Sifuentes Haro
By Carlos Sifuentes Haro
Carlos Sifuentes Haro is a generalist digital artist. Since 2006, he has been creating 2D and 3D content for animation projects in advertising and film.
Specializing in 3D character creation, the Peruvian artist uses several programs to find the right look for his projects, including Blender, Mari, Maya, 3ds Max, ZBrush, Mudbox, Adobe Photoshop, Arnold, and V-Ray.
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