ArchViz from Scratch with 3ds Max and Corona Renderer
Course 3: Creating Materials with Corona Renderer: Philosophy Behind Physically Correct Materials
By Gustavo Correa , Architect
About the video: Philosophy Behind Physically Correct Materials
Overview
“During this unit I will tell you about the philosophy behind physically correct materials. I will tell you about the work process in creating the materials so that they work in different light conditions as they would in real life. Also, we will look at the two types of material editors.”
In this video lesson Gustavo Correa addresses the topic: Philosophy Behind Physically Correct Materials, which is part of the Domestika online course: Course 3: Creating Materials with Corona Renderer. Create and combine metallic, non-metallic, translucent, and self-illuminated materials.
Partial transcription of the video
“In course 3. we delve into mastering the art of material creation with Corona Render. Here. you will the principles of developing physically accurate materials and honing your skills in crafting everyday Additionally. i will guide you on effectively applying these materials to various geometric shapes. In addition to storing these materials in a library. let's begin this lesson where I'll discuss the philosophy of creating physically accurate materials. This approach ensures they look realistic and true to In 3D software like 3D Studio Max and others. as it is. we explore material creation....”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Creating Materials with Corona Renderer
Gustavo Correa
By Gustavo Correa
Colombian-born Gustavo Correa is an architect who specializes in ArchViz projects, with over six years of experience in the field. His passion for the visual arts led him to experiment and explore different tools for creating computer graphics and applying them to architectural projects.
Currently, he is a 3D artist for Neoscape, one of the largest ArchViz companies in the world, and the founder of ArmyOne, his own ArchViz related project. Through personal projects, he has been able to materialize some of the ideas he has had for several years and solidified his style as an artist.
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