Introduction to Spark AR
Curso 6: Publication: Practice: Optimize and publish your first filter!
By Paul Brown , Digital artist
About the video: Practice: Optimize and publish your first filter!
Overview
“Finally in this lesson we will put the optimization and publication of your first filter into practice.”
In this video lesson Paul Brown addresses the topic: Practice: Optimize and publish your first filter!, which is part of the Domestika online course: Curso 6: Publication. Learn to optimize your filter and publish it.
Partial transcription of the video
“SPARK AR COURSE 6 LESSON 5 Practice In this course we have seen the different steps necessary for the correct publication of a filter. We have seen how the Hub is used and the different existing policies for its publication. In this practice what we will do is optimize our filter and we are ready to publish it. Let's do it. I will retake the project we did for Course 3 of occlusion and I will follow the necessary steps to export and upload it to my Instagram profile. I'm going to optimize it, to create the necessary Assets And so you see the whole process and everything you need to have. Fo...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Curso 6: Publication
Paul Brown
By Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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