Introduction to Spark AR
Course 5: Interactivity: Reusable Blocks and Patches 2
By Paul Brown
About the video: Reusable Blocks and Patches 2
Overview
“In this lesson we will talk a little about how we determine the values, as well as which ones are used and which ones we can put Patches into. We will see the difference when using the reusable patch pack.”
In this video lesson Paul Brown addresses the topic: Reusable Blocks and Patches 2, which is part of the Domestika online course: Course 5: Interactivity. Explore patches to add animation, sounds, or instructions.
Partial transcription of the video
“SPARK AR COURSE 5 LESSON 4 Reusable blocks and patches We return to the Main and here is our Patch. Degrees of turn, it can be seven hundred and twenty. There it is spinning faster. But we can also say in turn time spin faster. That's seven hundred and twenty in two seconds. It's just an example we could control everything with time, but it is simply to give the options we have. Let's see how these values we determine which ones are used, which are the ones that we can put Patches, I mean, at the end of the day something ... We can also connect things to this to have to do with interactivit...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Interactivity

Paul Brown
By Paul Brown
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