Introduction to Spark AR
Course 5: Interactivity: Sound 2
By Paul Brown
About the video: Sound 2
Overview
“Now we will talk about what then we need to be able to make the audio and that turn it into a controller of anything we are going to add an object so that we can see it on the screen we are also going to use the scale to analyze the audio and we will make an Audio Player.”
In this video lesson Paul Brown addresses the topic: Sound 2, which is part of the Domestika online course: Course 5: Interactivity. Explore patches to add animation, sounds, or instructions.
Partial transcription of the video
“SPARK AR COURSE 5 LESSON 3 Sound What do we need to be able to analyze the audio and that turn it into some controller of anything? We will add an object so that we can see it on the screen. I will add any 3D object from the library. We will use the scale to analyze the audio. So we need to make an Audio Player to be able to get the audio and integrate it into one of the Analysis Patches. We want this to be the audio. Click because we will control. So we need an audio controller. Let's go to Audio, we'll use the Single-Clip Controller. We activate it. Then since the Single-Clip Controller i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Interactivity

Paul Brown
By Paul Brown
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