Introduction to Spark AR
Course 5: Interactivity: Introduction to interactivity in Spark AR
By Paul Brown , Digital artist
About the video: Introduction to interactivity in Spark AR
Overview
“In this new lesson we will learn the logic of patches. We will learn to integrate elements and give them logical luxuries.”
In this video lesson Paul Brown addresses the topic: Introduction to interactivity in Spark AR, which is part of the Domestika online course: Course 5: Interactivity. Explore patches to add animation, sounds, or instructions.
Partial transcription of the video
“SPARK AR COURSE 5 LESSON 1 Introduction to interactivity in Spark AR In the previous course we focused on People Tracking. Now, in this new course we will focus on interactivity. We will see how to add animation, sound, use the Native UI and the use of reusable blocks and patches. We begin in this new lesson by learning the logic of Patches. We're going over there. The idea of the Patch Editor is basically being able to integrate elements and give a logical flow. This is similar to programming. The way in which these types of representations are made it's a visual way to have logic, rather ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Interactivity
Paul Brown
By Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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