Introduction to Spark AR
Course 5: Interactivity: Introduction to interactivity in Spark AR 2
By Paul Brown , Digital artist
About the video: Introduction to interactivity in Spark AR 2
Overview
“In this second part of the lesson we will see a way to group all our elements, we will also see how we can choose a color as well as their position.”
In this video lesson Paul Brown addresses the topic: Introduction to interactivity in Spark AR 2, which is part of the Domestika online course: Course 5: Interactivity. Explore patches to add animation, sounds, or instructions.
Partial transcription of the video
“SPARK AR / COURSE 5 LESSON 1 Introduction to interactivity in Spark AR One way we could put all of this together and that is clearer to us is to select everything, right click and say Comment. When I select this from Comment around, it is very useful because it makes us a frame that if I right click I can choose the color. And where it says Comment, if we double click, this is where I can say "object position". So later, when we reopen our file, we can correctly locate what this node flow is for and not get lost and remember what we did each thing for. Now let's look at another type of logi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Interactivity
Paul Brown
By Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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