Introduction to Spark AR
Course 4: People Tracking: Transfer of movements to objects
By Paul Brown , Digital artist
About the video: Transfer of movements to objects
Overview
“In this lesson we are going to learn how to transfer user movements by patching our 3D elements to create a dynamic filter.”
In this video lesson Paul Brown addresses the topic: Transfer of movements to objects, which is part of the Domestika online course: Course 4: People Tracking. Learn the basics and how to segment them.
Partial transcription of the video
“SPARK AR / COURSE 4 LESSON 5 Transferring movements to objects In the previous lesson we learned about segmentation and occlusion objects. In this lesson we will learn how to transfer user movements using patches in our 3D elements to create a dynamic filter. We begin. For this lesson we are going to use the file that I am providing where I have this 3D model of a car. As you can see, I have the car in place, it is a Low Poly car. I made some adjustments to the texture, created an ORM texture to have a physically correct material and also made a normal map on normals conversion site which i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4: People Tracking
Paul Brown
By Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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